Gamers look forward to improvement in ‘Halo: Reach’
Hopefully, the developers of “Halo: Reach” will be able to come through without much disappointment this time.
May 7, 2010 • Tom DeHart, Reporter
Filed under Arts & Entertainment, Features
After the letdown that was “Halo 3,” multiple “Halo” games have been released in an attempt to redeem Bungie’s short-lived franchise of the early 21st century.
Since the release of “Halo 3” in the fall of 2007, the game has been struggling to keep the attention of X-Box owners across the world. Bungie, the company that produces “Halo” games, is not to be held solely responsible. Other factors, such as the improving “Call of Duty” games made by Infinity Ward, had taken the attention away from what once held the attention of young X-Box owners.
The young gamers believe “Halo 3” was a letdown for a handful of reasons.
“The maps were better,” junior Connor Childress said. “I don’t like the pick-up items [in ‘Halo 3’]. It was also easier to get headshots in ‘Halo 2.’ I also hated the new ranking system that they added.”
Gamers also complain about the amount of ammunition present in a single round of fire in the “Halo” games. Though there are more powerful weapons available for pick-up, there still is not simply enough of them.
“I hate the guns because they’re lame and they always run out quickly,” sophomore Tessa Carson said. “Then you have to search for a new weapon, and that gets annoying.”
Unlike “Call of Duty,” where there is no rechargeable body armor, “Halo” games take about a full round of ammunition, if not more, to take down an enemy in regular matchmaking. Despite all of the poor aspects that gamers find with it, there are still some gamers who appreciate the family aspect they receive from playing “Halo 3.”
“I think ‘Halo 3’ achieved more in the long run because of its replay value,” sophomore J.J. Becker said. “But when ‘Call of Duty: Modern Warfare’ came out I played that for a while. My dad loved ‘Halo 3,’ though, and I could play that online with him, which I can’t do on ‘Call of Duty.’”
Waiting in anticipation for the new “Halo” games has become a suspenseful event for gamers over the past few years. Hopefully, the developers of “Halo: Reach” will be able to come through without much disappointment this time.
“What I’ve seen in the trailers of ‘Halo: Reach’ is that there is new customization available for weapons,” Becker said. “There are also going to be jetpacks and more additions to the multiplayer. I, personally, think that the multiplayer looks sick.”
Multiplayer has always been a huge part of the “Halo” franchise. Many of the X-Box Live fans originally began their online accounts to play “Halo 2” with friends from the comfort of their own homes. Middle-schoolers would stay up late on week nights just to level up, learn glitches, and have a laid-back conference call with a handful of close friends.
Something that was lost in the transfer from “Halo 2” to “Halo 3” was the emphasis on a great multiplayer and online experience. The “Call of Duty” franchise has become a better game than “Halo” with its growing online community.
“‘Call of Duty’ blows ‘Halo’ out of the water,” Carson said. “There’s better maps and guns. There is just better everything in ‘Call of Duty.’”
But “Halo: Reach” creators are motivated to make their new game as enticing as they made “Halo 2.” With new jetpacks, mid-range rifles, civilian vehicles and better graphics than the previous games, the horizon is looking bright for Bungie.
A multiplayer beta (online demonstration) was released recently for the upcoming “Halo: Reach” game. It is available for any owner of “Halo 3: ODST” with access to X-Box Live.
It is a similar situation to the release of the “Halo 3” multiplayer beta in 2007. Just pop in the required “Halo 3: ODST” disc, and select downloadable content from the main menu
So get a hold of “Halo 3: ODST” and discover what is supposed to be a great new game.
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